404-GEN integrates decentralized 3D model generation platform with Unity

404 generation today announced that it has become the first 3D unit -in -deportation generation platform integrated with the unit.
Integration with the unit, the platform to create and develop games and interactive experiences, developers or even players create direct models from Mainnet Bittensor within the unit environment. The company targets the content of the next generation, not necessarily professionals, to bring their creative ideas to life.
“These people are not necessarily professionals or work in triple environments-but they still have very creative ideas. I want to return them to life, and this is what we really try to do,” said Ben James, CEO of 404 genes, a start-up company in Switzerland.
James said that this integration is now available as a solution verified in the Unity Asset Store, and it provides a new form of 3D representation based on Gusie, a technique that brings the creation of decentralized content to unit users.
As you can see from the images, the Jose’s jewel is scanned with an examination of an area, then generating a point cloud that can reproduce the 3D place. It is a computer graphics technology that creates realistic 3D scenes from a set of photos or videos. It does this using the mixing of millions of small and transparent ellipticals (gossip) to reproduce the scene. These slogans – which are often used to rebuild digital twins for real places – contain data about the place, color, size and transparency, which mix together to create a realistic 3D model.
The Unity Technical team strictly evaluated 404 Gen technology and recommended many improvements, most notably the redevelopment of some of the dependency on artificial intelligence to ensure commercial feasibility of productive models.
In addition to these improvements, 404 generation provided a “digital handshake” to simplify both the creative and legal processes of developers, ensuring that the models created by decentralized miners are ready for commercial use. These improvements not only improve the technical framework, but also facilitate a smoother integration and one click, which makes it accessible to developers across different skills levels.
“This integration is an important step for our ecosystem. It enables creators to work directly with 3D decentralized generation tools within the unit editor, where he settled the stadium for the developers and independent designers,” Ben James, founder of 404 gene, said in a statement. “Our technology is developing traditional games and decentralized networks, providing a practical solution that meets the expected commercial standards in this industry.”
The company has nine employees.
By lowering the technical barriers, the integration of 404 generations enhances experience with innovative 3D modeling techniques. This step highlights the increasing openness between the well -known Web2 companies to cooperate with sub -networks on Bitternsor, which ultimately expands creative opportunities in the development of the game and digital design.
Assets

The name 404 comes when you click on a bad site. James was a Crypto fans and was enthusiastic about the space. Read the white papers and think about how to motivate the different parties in the Blockchain network in the right way. He thought about using technology to give the democratic character to create content.
James founded 404 years two years ago with a focus on 3D images and Amnesty International. There are other competitors there, but James believes that the company is unique because of its decentralized model.
“When we create three -dimensional models, in fact, the code that we write as a company is a truly directed symbol about choosing the best three -dimensional model for a specific demand, whether it is a picture or a text mentor, in actual time, normal, therefore, using things like visual language models or different types of multimedia models to do this,” he said. “This means that there is no single size that fits all solutions here. There is no one foundation model, but, what we rely on is the construction community at the top of open source models. These are open source art models in order to find the best solutions depending on what a specific user is looking for.”
The company is also unique in its concentration on Splats Gaussian to perform 3D representation. The company has nine employees now.
“We believe that it is especially within artificial intelligence and machine learning spaces, this has a huge potential path, and inside the game industry, it allows things like three lightweight origins, so that you can get more unique assets in one scene,” said James. “You can convert it into networks, which is the standard of industry. But everything we birth is created as the owner of Gaous.”

James said that the decentralized nature of the platform allows the generation of algorithm in the actual time of 3D models using optical language models and multimedia models. The company relies on a community of builders who contribute to open source models to find the best solutions for users.
With the decentralized model, the user’s claims are sent to miners in the ecosystem, and they create multiple competition models. The company uses algorithms to choose the best user model, and high -quality models that are not determined in an open source data set are saved. The company stimulates miners with symbols, with the highest bonus that goes to one with the best results.
While the company produces a high -quality work, James believes that artificial intelligence should increase the intuition of designers and artists, making their roles more creative.
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2025-04-16 13:00:00