Technology

Havok reduces licensing fee for studios with game budgets under $20M


Havok has announced that it will reduce licensing fees for gaming studios that have game budgets less than $ 20 million.

The price reduction reflects the difficult times in the game industry. Now, Havok, owned by Microsoft, said that the license fee for each game title will be $ 50,000, for companies that make a budget game less than $ 20 million.

This means that the company’s technologies, including Havok Physics and Havok Navigation, will be available for a broader set of studios. Havok Technologies is used by most of the world’s games privileges, and we are excited to find out what a new set of innovative studios will achieve with Havok Physics and Havok Navigation.

David Coblen is the general manager of Hvock.

The license form is clear and direct with the lack of ownership and available for gaming companies that reach budgets for each address of up to $ 20 million. In addition, studios can take advantage of the additional ingredients versions of Havok Physics and Havok Navigation for Unreal Engine.

This allows for game development studios to use the full Havok features set that occupies many pioneering privileges in this industry. They are allowed to charge the console, computer and mobile. It gives them access to the latest Havok technology during the development of the address. They can build and adjust the additional ingredients for the Havok Unreal engine.

This is the most important change in Havok prices in the past five years. It is a response to the difficult environment faced by a smaller difference.

As for what Havok is doing, this is useful, he said it provides a full range of navigation and physics in games, providing more dynamic worlds of games.

“Technology can really bring in these worlds of life to life and affect the dynamics in the world,” Coves said. “But we realize that it is a difficult time for this industry. We have seen the expansion and contraction of the industry. When this happens, we see an evolution in the industry. What we see at the present time is studios with dozens of employees with strong ambitions. They are trying to three quality and want to make sure to reach these teams.”



2025-03-25 09:00:00

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