Aethir enables better user acquisition via Instant Play streaming for Doctor Who: Worlds Apart

Aethir provides a better computing efficiency with an immediate broadcast solution to play for the WHO: Worlds Sparles, which leads to the best efficiency and revenue of user acquisition.
“In a case study conducted by the super game partner, Ayth said that the infrastructure of decentralized cloud computing is designed to support games institutions with the treatment force needed to increase the market impact and reach more users. In this case, Atehir enabled a solution” tried before buying “that is fruitful.
Superscale provides the UA Games’ acquisition solutions, which is one of the ecosystem partners in Atehir. I have worked with Doctor Who: Worlds regardless of the user acquisition, and I conducted a case study on the benefits of instant broadcast solutions from Atehir to acquire and keep the user.
Aethir finds unified graphics processing units (GPU) from technology, institutions, data centers, cryptocurrencies and consumers. It brings them together in an account market and provides it for those who need it on the basis of fracture.
Superscale has analyzed how a tithir gaming solutions can enhance the efficiency of early understanding and DAY-7 revenues for both the paid and owned channels for the organic foundation that has not touched. The case study has monitored the effect of Aethir instant broadcast solutions on Doctor Who: Worlds Tart, which is a web2/3 (TCG) trading game by Really+.
New approach
The company said that integration+ integration with the cloud computing of Atehir already displays “noticeable results” – with a high rate of conversion of the 201 % installation – and the superscale case study shows the main data based on practical use.
The mobile games market is very competitive, and the costs of acquisition continue. To maintain sustainable CPIs, studios must link players early in the trip and prove the value in the foreground. Aethir’s Instant Play Demo Technology is to do this by allowing players to play before installing a game.
Aethir and Superscale began verifying whether a cloud can be displayed before downloading, enhance the conversion, and increase the average revenue for each user (ARPU) without sacrificing to keep. The experiment is designed to explore the benefits of live broadcast directly within an advertisement or an organic boost, allowing users to play the game before redirect to the application store.
Passive study user flow
The primary goal of the UA test was to demonstrate that the concept of immediate broadcasting from Atehir regardless of the type of traffic source or the type of game.
The case study user flow is designed to provide immediate access to Doctor Who: Worlds Sparles by experimenting with a simple entry barrier.
User inside the application or game. They show an advertisement on Doctor Who: Worlds Sypres.
When clicking on the advertisement, it is directed to the intended page that works with the alleged Atehir. The user continues to run the game online on the ATHir Energy Web page.
After completing the session automatically by exhausting time or using a click button, it is redirected to the Google Play store to download the game. The user has a higher opportunity to download the game from the store thanks to the ATHir Playing Session that allows him to play before downloading.
Results of the case study
The results of the case study showed that the immediate playing technology of Atehir increases the user’s acquisition and keeping it in all aspects.
Companies said that checking the health of the intersecting cases of the initial thesis collected the instant play of Atehir to the maximum of UA results, regardless of the type of game. The installation rate was 201 %. The ARPU improvement was 61 %. Purcchase in application was 18 %. The seventh day kept was 82 %, the equivalence of the recipient was above 1 %, and the average daily improvement was 22 %.
The ATHir and SUPERSCAE case study with another game, Tiny Tower, showed approximately 45 % higher transfer rates and double arp (+93 % of the height) of the ATHir Experimental Group, along with an increase of 77 % in the average number of session and +26 % of the sessions. It is worth noting that the Tiny Tower group also showed stronger retention (+60 % D1, +80 % D7) compared to the basic line.
The doctor, who repeated the positive trends, repeated. Despite the variation in size, companies have seen the installation conversion improvement (+201 %), IAP conversion (+18 %), and ARPU much higher (+61 % total,+82 % D7) of the ATHir experience, as well as increased participation. Keeping good health (equally with organic players). The consistency of these results through games/two different types is valid that the “trial before purchase” approach enhances the quality and value of the user.
Run the gaming user acquisition from the next generation from the decentralized cloud of Atehir
“Studios need more efficient and consistent ways to grow and maintain the base of their players – especially for high -barriers for entry,” Paul Things, Senior Revenue Senior Initer Initer, said in a statement. “In 2024, even the higher profit games witnessed that CPI amounted to $ 4.83, and today’s retention of-7 less than 9 %, and organic access to less than 30 %.”
“With the superior, we have once again shown how the immediate play model for Atehir- is supported by our decentralized cloud infrastructure-reduces friction and gives players a smooth way to try the cloud game that can be downloaded, and leading measuable results, and a interrelated study has become a circulating, as there was evidence of the distinctive nutrition of death from GAM82 % Raise in Day 7 Arpu.
He said that companies are building a new “operating system” for the growth of the game, which depends on the data and the global and successful in the long run.
He said: “The latest case study in Superscale showed how Atehir’s immediate broadcast technology increases the user’s acquisition and keeps it while improving the revenues of gaming companies regardless of the type of game.”
He said that companies have proven that “the attempt before purchase/download” is working and that the decentralized cloud infrastructure in Atheer is a reliable partner of gaming studios that are looking to expand their operations with excellent cloud computing.
“With the worlds, the players taste the adventure before they collide with friction,” the instant play technology that works on early access to the “Doctor” game, “said Tony Pears, CEO, and founder.
“The Atehir cloud has been completely identified in the Superscale ecosystem, allowing players a direct jump to Doctor+’S: Worlds Sparles before they collided with” download “,” Evan Turnsik, CEO of Superscale, said in a statement.
“The vision of a 201 % increase in the installation and a permanent elevator in revenue is not just a great result of our teams-it is evidence that when the advanced cloud technology meets bold games makers, growth potential is boundless. Huge congratulations to our partners in Atehir and Reality+ to convert this common vision into concrete success.”
The mobile games market is very competitive and satiated, as thousands of developers and publishers compete for the same audience. For a competitive feature, game studios need to reach innovative UA solutions such as Aethir’s instant broadcast technology.
Atehir cloud infrastructure is operated by GPU distributed globally with more than 428,000 high -performance GPU containers, capable of running the most popular cloud work burdens. By allowing users to experience games before downloading or purchasing, Atehir offers an innovative solution in the UA for game studios that are looking to cancel entry barriers for users.
A Superscale Case Study showed reassuring evidence that the infrastructure of decentralized cloud games in ATHir can provide major benefits for revenues and revenues for portable game studios regardless of the type of game.
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2025-06-02 13:00:00