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Out of Words is an emotional co-op adventure illustrated with beautiful stop-motion animation

The main people of the words are young teenagers who fall in love in a coming story. But then, disasters inspect their mouths. They are trying to speak but they can’t. Their mouths are sewn.

Thus it begins from the words, the adventure of the cooperation platform. Of all the games I saw at the Summer Game Festival, this was the best. The goal of the game is to find the lost sounds of the dolls -run characters. Unfortunately, we will have to wait for a while.

It will be released in 2026 on the computer via the Epic Games PlayStation 5 and Xbox Series X/S. It is the first game for Johan Outger, Out Out Word. The developers are Kong Orange and Wiredfly, and even got a poet, Morten Sødergaard, who formulated poems in the game.

In The Epic Games Both in Days Summer Game Fest, I met with Oettenger and ESBEN KJæR RAVN. I played the game with Oettenger, and Adventure Co-OP Plateformer has immediately reminded me of this year for a few years, it takes two. The game made its best to remind me of how the wonderful game can marry its story through the game mechanics.

From words have official backgrounds.

As in Hazelight, you have a couple with some problems. In this case, they cannot talk to each other. But although it takes two it was a game divided on the screen, the words that the words enjoy one have one screen for both players because, as OETTENGER said, the goal is to make people feel the same experience together.

Along with a friend, through an online platform or sofa cooperative, you can explore a wild and colorful world such as Court and Carla in a story about the first time you have your hands-where everything you see is designed manually.

Assets

Johan Outinger (left) and Esben Kjær Ravn make words.

Based on the idea of ​​Sødergaard, Oettinger from Kong Orange began working in the game about 10 years ago in 2015. But he had never done a match before and did not know how to do that. He only had the idea that he wanted to make a hand -made game using the manual art using animation techniques to stop movement.

I was designed and made carefully every letter stop, the environment and the cooperative mechanic for a story of a distinctive human touch.

It is a journey that was built for two people, where you must solve the puzzles that challenge physics in the ancient basements of the dead and perform the bold, bold works between the clay skyscrapers in Nounberg. If you do chaos, one of the characters dies. Then try again. Adventure will require cooperation, communication and the perfect timing between the players and their co -player.

The story revolves around finding your words. The world is at stake – as well as your relationship. Court and
Carla has become intertwined in a battle for the future and friendship of the world. Pass the wonders and risks that go out of words while falling in love. Cort and Carla may save these wonders – but at any cost?

“It is about love. It is an upcoming story, and you are playing either Court or Carla,” Ottger said in our playing session. “You have to play together, either online or as we do now, sit next to each other, and the crossing platform with the passage of friends. The dream is to combine and try people.”

He also said: “The game’s design is designed to accommodate the story, to accommodate what the characters feel, so the players will feel the same.

How to play

From the words coming in 2026.

It’s a game with a variety of mechanics to support the story. It happens in a fabricated world, was built first in the real world and then transferred to the game. The team built personalities in real life and then seized their movements through animation to stop the movement.

He said: “Everything was not touched by a human hand,” while the police helicopters were flying over our heads in Los Angeles, and the sirens were launched in a distance. “It was scanned by lighting or photography measuring and brought it to an unrealistic engine. We use the main classic animation, but a lot of animation through software instructions.

I picked up the console and started playing with Johann.

“I was doing a lot of other things, but this is a dream that has become a reality. My childhood’s dream was to make the animation to stop the movement,” said Otten.

Carla and Cort in love. But they are outside the words.

We started playing in the second chapter of the game, and it was like walking directly to Alice in Wonderland. In the first chapter, the two friends are the best friends, talking about everything and entering the high risk competition. They will be at the age of adulthood, and they want to say how they feel about each other, but they cannot find words.

“In this division in the second of doubt, they lose their mouths.” Their lips stop. In the world of internal friendship, their world, their language, which is in crisis. They fall. “

He added: “Their friendship is manifested in a nice flight creature. It is a symbol of their friendship, and this turns to the player until it is a key to changing their inner world.

The way to play in the second chapter is somewhat vibrant, as it plays in the style of the side scrolling platform, and it moves across the scene together. You can see the grass -plated paper when you look closely.

Can you access puzzles?

“Everything is made by hand,” he said. “Water is gelatin. Sloys are chimneys of books.”

Then we came to the point of the match and separated the clouds. We saw a strange city in the background.

Then we transferred Oettinger about an hour in the game, deeper in the city. Many characters meet along the way, such as MR. Speaker and you are looking for someone who can help you in your mouth and words. The basic mechanic comes through the bridal creature, Baby Moon.

It transmits its strength to change gravity. When one of the players presses the B button, the player moves gravity to the other player. Until one of the players can walk on a roof upside down without weight. The other with gravity can walk on the floor. If you are upside down and granted to you, you will fall down. If you get rid of gravity and transfer it to your friend, you can fall and your friend may rise. You continue to play in this way in a kind of cooperation. In this way, you can get caves, gaps and rock formations together.

“You help each other, and touch each other. It leaves this framework completely clear about how there is no way to advance in this game if you do not help each other and trust each other.”

Can you stay away from a cliff and trust you that your friend will provide you with you?

We practiced for a while. You must move to a certain spot, move the child’s creature to the other character, move again while falling, then hold the moon child while returning to you so that you can complete the movement and reach safety before you or the other player falls.

Meanwhile, I was able to see something dark that was happening in the world. Ottger said it turned out to be very difficult to reach the city. Finally, we pose our way under the city to the dead basements. We moved further to the game again.

Over the past three years, the team of about 40 people has been in rapid production. They spend most of their time to develop mechanics they want to use to support the story.

“This is the biggest creative challenge,” said Ottger. It comes together, so the narration and mechanic meet as a firm thing. “

In a section that is still later, we meet the Speaker of the House of Representatives, who is in a state of doubt and bad fear. It closes the whole world to prevent change. Court and Carla must find a kind of primitive clay so that they can restore their mouths. She returns to the city, which is empty and the citizens went. I encountered Golim, he wanted to cross a column. You give him a payment, fall and hold himself. Then it becomes a bridge you can walk. He believes that he found his goal.

Baby of the moon outside.

Oettinger said he loves games from Hazelight because it plays a lot of encouragement to continue making a cooperative game. When these hazelnut games succeeded, I opened the doors outside the words.

Oettinger asked how he was connected to epic games. He said that the team reached the day of the Devs show and the epic people saw them there. They agreed to fully finance the game and give full creative freedom.

“It is a dream. It is my first game, and I am spoiled to work with them. They give us the opportunity to really bring something special,” said Otten. “The dream came from my childhood. I really liked three things, such as making dolls, stopping animation and games.

“If I find this type of game when I was a child at eleven years of age, that will mean the world for me,” he said. “I love cooperation games. If I can show this game to my mother at that time, and you see why I love games and something that can be played with friends and has a positive and exciting story, this will be something I would really like to bring to the world.”

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2025-06-12 15:00:00

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