Donkey Kong Bananza’s creators reflect on the game’s path to delightful destruction

On Tuesday, Nintendo published an interview with the creators Kong Panza donkey. The second Tentpole Big Switch 2 comes from the team that made Super Mario Odysse. The developers explained how they laid the foundation for the first 3D adventure in DK since the Nintendo 64 era.
Destruction Kong Panza donkey. Everything in his environment can be destroyed into parts. It is not only an enjoyable mechanic, but also adds an element of vertical and freedom of exploration. This is suitable for displaying Switch 2 processing power.
Film is still from the Donkey Kong Banza game. DK heavily broke the rocks while decorating it in the banana costume.
As with many other Nintendo creations, the first step in reaching there was not rational. Consultation with Shigeru Miyamoto.
“We have built a lot of experience in developing gameplay for 3D action through our work in MARIO 3D games, including Super Mario OdysseProducer Kenta Motokura said. But we needed to dive more in the primary question of “What is the donkey Kong? “Therefore, our first step was to search for MIYAMOTO-SAN and Nintendo Yoshiaki Koizumi.”
In their conversation, MIYAMOTO stressed DK movements such as hand -and -offs. Along similar lines, Koizumi referred to the huge monkey arms, which he uses and lifted heavy things. This made the team think. After all, who does not want to control a giant monkey running, breaking the shit?

DK slapping a platform in the game 2010 The return of the donkeys Kong. Shigeru Miyamoto emphasized this step as a starting point for the new version.
the Super Mario Odysse The team was uniquely appropriate to deal with this challenge. First, the 2017 title included some light environmental destruction. (Think about the cheese rocks in the lunch kingdom and break up in the final level.)
Try the team fully destroyed environments Odysseyrelease. (It was a long time ago before they knew that they would make a Kung donkey game.) Which included a wonderful strange idea about the fists that were destroyed on Gomba and put it loose. The second part of the interview includes a short video clip of one of these tests.
At the technical level, the key of this mechanical is the use of Voxels (3D pixels). “in Super Mario Odysse“We have started using Foxels in the middle of development, so the areas where we can apply are limited,” said Motora. Kong Panza donkey“
Another interesting interview is that they started working in the game as Switch 1. “We originally started to develop Kong Panza donkey In Nintendo Switch, but we faced some challenges. I think it was around 2021 when we started thinking about transferring development to switch 2. ”In the comparison image below, you can see a richer environment in Switch 2 version.

A look alongside Donkey Kong Banza on Switch and Switch 2. The latter has a richer environment.
Daisuke Waterabe coach explained that the new consoles opened new doors. “We first discussed how to upgrade what we have originally built for Switch to take advantage of key 2,” said Watanabe. “One of the most obvious improvements was that we could put much more organisms in the environment than before. The ability to put more things in the terrain not only enhances the richness of the visual game. And most importantly, this has increased the amount of things that players can destroy, which brought up the joy of demolishing anything and everything.”
There are many nuggets in a Nintendo interview. This includes animal transformations and the role of Paulin in the game. (The tolerant type should be, given how they started.) Chat also explores how modern art style developed in DK.
You can visit Nintendo on the full Lowdown website. Kong Panza donkey It will be available tomorrow, July 17.
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2025-07-16 20:16:00