Exit 8’s director was inspired by watching people play the game
A few video game modifications understand the materials that are just as well as Exit 8 film. It takes the rules and structure of the game – which is suitable for players inside a ring corridor at Tokyo’s metro station – then builds on them with actual characters and story. According to director Genki Kawamura, one of the reasons why the movie feels that it may be because of how he dealt with him. “I was not necessarily thinking about adapting a video game movie,” he says freedom. “I was thinking about how to create a new cinematic experience blurring the lines between the video and cinema game.”
The two are very similar, and the movie begins even the perspective of the first person. Like the game, the film displays a person who has been cut off inside the hallway that repeats itself, and the only way out is to discover “abnormal cases” – mainly, the strange disgust that changes in each episode – then switching trends. Kamamura says he discovered the game because he plays a lot of Iny’s titles, and he was immediately attracted to what extent to which Tokyo resembles the space. But he also realized that the hypothesis could make a much more universal story. “I felt that many people living in cities had a lost experience in such a clip,” explains. “I felt a desire to combine Tokyo’s design and a very global experience can create a cinematic thing.”
But converting the game, which does not contain characters or a story and lasts less than an hour, to a movie that requires adding a lot of items. The main character, known only as the missing man (Kazunari Niniyiya) is struggling by maintaining a function and the possibility to become a father when he faces the strange corridor who flying. While we are there, we meet other characters, including The Walking Man (Yamato Kochi), who begins as a source of terrorism, along with a young woman (Nana Komatsu) and a young boy (Naru Asanuma), who are similarly trapped. There are also new abnormal cases that were not in the game, and Kawamura says that the idea is to create alarming moments related to the outside world. For the character Ninomiya, for example, this means some lasses -related sound design.
One of the most interesting things about the movie is how each character is treated with the bouquet, which carefully needs to inspect the ocean before deciding whether to walk forward or backward. Some take their time, some rush, and they all look at things in a different order. It is somewhat similar to watching different people playing the game – which was exactly the intention.
Kamamura says he had a discussion with Shiger Miamoto, where the famous Super Mario and Zelda legend The creator told him that “a good, fun video game to play, but it is also fun watching someone plays.” So, some inspiration for characters came from places like YouTube, where the creative team watched the game games to learn how players deal and respond to things. “Everyone plays with the same rules and in the same space, but every player makes different mistakes, and they have different reactions to every failure,” says Kamura. “I thought because of this, the individual player’s personality comes to the roof.”
If you played the game, watch Exit 8 It is a surreal experience. This is done in an area that you understand closely, then meet it in new and uncomfortable ways. Kawamura had a similar experience on the same group. The lobby was built on a sound stage and consisted of two corridors – nicknamed Hitchcock and Kubrick – connected to a small path called Mizoguchi. Kawamura says this structure allowed the team to create continuous long shots that made it look like the entrance is going through. The idea was to confuse viewers – although directors were not immune.
“It was a good tool to dismantle the audience,” explains. “Until we are confused about where we were in the shooting.”
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2025-09-13 13:00:00



