From punch cards to mind control: Human-computer interactions

The way we interact with our computers and smart devices is completely different from previous years. Over the course of the contracts, human computer facades have turned, as they advance from simple cardboard punch cards to keyboards and mice, and now the agents of reality based on reality and who can talk to us in the same way that we do with friends.
With every progress in human computer facades, we are close to achieving the goal of interactions with machines, making computers more easy and integrated with our lives.
Where did everything start?
Modern computers appeared in the first half of the twentieth century and relied on punch cards to nourish data in the system and enable bilateral accounts. The cards had a series of perforated holes, and the light was shining. If the light passes through a hole and the device is discovered, it represents “one”. Otherwise, it was “zero”. As you can imagine, it was very stressful, taking a long time, and a mistake.
This changed with ENIAC, or numerical integration and electronic computer, is widely considered the first “Turning-Complete” that can solve a variety of numerical problems. Instead of punching cards, the ENIAC operates manually in preparing a series of transformers and connecting the correction wires in a computer formation panel to make specific accounts, while the data was entered through another series of keys and buttons. It was an improvement in the punching cards, but it was almost not dramatic like the arrival of the modern QWERTY e -keyboard in the early fifties.
The keyboards, quoted from the typewriting machines, were a change of games, allowing users to enter the text -based orders more. But although it has made programming faster, access is still limited to those who have knowledge of high -tech programming orders required to operate computers.
Graphic user interface and touch
The most important development in terms of access to the computer was the graphical user interface or the graphic user interface, which recently opened computing over the masses. The first graphic user interface appeared in the late 1960s and was later revised by companies such as IBM, Apple and Microsoft, and the texts -based orders were replaced with a visual screen consisting of icons, menus and windows.
Besides the graphic user interface, the iconic “mouse”, which enabled users to “click and click” to interact with computers. Suddenly, these machines are easily navigable, allowing almost anyone to run one. With the arrival of the Internet after a few years, the graphic user interface helped and the mouse in paving the way for the computing revolution, as computers became common in every home and office.
The next main teacher in human computer facades was the touch screen, which first appeared in the late 1990s and got rid of the need for a mouse or a separate keyboard. Users can now interact with their computers by clicking on the codes directly on the screen, disk for zooming, left and right scroll. The touch screen ultimately paved the way for the smartphone revolution that started with the arrival of Apple iPhone in 2007, and later, Android devices.
With the emergence of mobile computing, a variety of computing devices has developed more, and in the late first decade of the twentieth and early 2010, we witnessed the emergence of devices that can be worn such as physical fitness tracking devices and smart watches. These devices are designed to integrate computers into our daily life, and it is possible to interact with them in newer ways, such as precise gestures and biometric signals. For example, physical fitness tracking devices use sensors to track the number of steps we take or the extent of our operation, and we can monitor the user’s pulse to measure the heart rate.
Extension reality and AI AIVATARS
In the past decade, we also saw the first artificial intelligence systems, with early examples of Apple and Amazon’s Alexa. AI Chatbots uses sound recognition to enable users to communicate with their devices using their voice.
As AI advanced, these systems are increasingly developed and better able to understand complex instructions or questions, and can respond based on the context of the situation. With more advanced chat such as ChatGPT, it is possible to engage in vibrant conversations with machines, eliminating the need for any type of actual input devices.
Artificial intelligence is now combined with augmented reality techniques and virtual reality to increase the improvement of human computer reactions. With AR, we can insert digital information in our vicinity by overlapping our physical environment. This is enabled using VR devices such as Oculus Rift, Hololes and Apple Vision Pro, and pays the limits of what is possible.
The so -called expanded reality, or XR, is the latest technology, to replace traditional input methods with eye tracking and gestures, and can provide Haptic notes, allowing users to interact with digital organisms in physical environments. Instead of restricting two -dimensional flat screens, our entire world becomes a computer through a mixture of virtual and material reality.
XR and AI convergence opens the doors for more possibilities. Mawari brings artificial intelligence agents and chat chat to the real world through the use of XR technology. It creates more clear reactions by the flow of artificial intelligence embodiment directly in our physical environments. The endless possibilities-Imagine a virtual assistant working with a bickeda standing in your home or a digital Konicrage who meets you in the hotel’s lobby, or even Amnesty International’s passenger sitting next to you in your car, and directs you on how to avoid the worst traffic congestion. Through the infrastructure of its decentralized Mireh, it enables artificial intelligence agents to go down in our lives in the actual time.
Technology is emerging but not fictional. In Germany, tourists can call the Avatar called Emma to guide them to the best sites and restaurants in dozens of German cities. Other examples include digital Popstars like Naevis, which is the leader of the concept of virtual parties that can be attended from anywhere.
In the coming years, we can expect to see this XR -based spatial computing with computer interfaces, which promise to allow users to control computers with their ideas. BCIS Use the electrodes placed on the scalp and pick up electric signals caused by our brains. Although it is still in its cradle, this technology promises to provide the most effective human computer reactions.
The future will be smooth
The story of the human computer interface is still ongoing, and as our technological capabilities are progressing, the distinction between the digital and material reality will be more clear.
Perhaps one day soon, we will live in a world where computers are everywhere, integrated in every aspect of our lives, similar to the famous Holudic of Star Trek. Our material facts will be combined with the digital world, and we will be able to communicate, find information and perform procedures only using our ideas. This vision was considered fictional just a few years ago, but the fast pace of innovation indicates that it is almost not almost far. Instead, it is something that will live most of us to see it.
(Photo source: Unsplash)
2025-03-10 15:22:00