Technology

‘Ghost of Yotei’ Is a Stronger, Self-Assured Sequel

There was a moment early in Yotei ghost Where I knew that he would win me. As ATSU, I was not dealing with Yotei six who killed my family and left me to die in my youth; I was taking a simple bonus that I was able to get better than me. I was all ready to see him drowning Katana in my back and restart the sword. Instead, the wolf jumped out of nothingness, and gives me full health so that I can prepare, resume battle and get a reward.

I will not really see this wolf again until later when I was submitted to one of its many dens around the earth, but this is the last minute to determine my experience with the first exclusive picnic for PlayStation 5. Yotei It brings many of the same elements that preceded it in 2020 Ghost Tsuhima While directing the similar feelings that made the studio Sali Cooper and infamous The privileges are very attractive. She won approval Tsuhima He was, he might feel that he was trying hard to see him successfully mimic Japanese films. but Yotei SUCKER PUNCH has constantly showed confidence in itself to make it on the stories of the Japanese movement rather than just simulating the films that inspired it.

This is more clear in his fighting, which he keeps Tsuhima‘s The basic mechanics while carving its distinctive way. Parking is replaced by various weapons for specific enemies, such as the double katanas for the spear and the Odiati for the huge celebration. The dynamic rock scissors against many enemies make the battles enjoyable with the growth of ATSU arsenal to include rocking weapons and fast fire tools, and the disarmament of enemies (or their disarmament) can change things within a moment. (Picking the fallen weapons to Chuck to the enemies?

© Sucycker Punk/PlayStation

The most important additions in ATSU come through the story or side tasks that link it with an expert in this particular weapons. The quarrel weapons see its train with a local master who gives it a quick group of the movements of its base, followed by a series of side tasks that culminate in learning new combat technology. Although the Master does not play any real narrative role after the initial training, their individual stories and the additional context make getting these weapons feel distinct, and some preliminary tasks have elegant tricks, such as using one side of the control unit for the weak ATSU hand training. It can only learn the new arms skills in the massacres scattered around EZO or in enemy strongholds that need a permit.

While the fighting is still strong, the concealment still has not risen to this occasion. SUCKER PUNCH is trying to change things by not giving ATSU the listening capacity that allows the enemies to follow the story. Until then, it can use Spyglass to monitor the area and attention points. In practice, Spyglass does not add anything big that cannot actually get when the game tells her to look at its surroundings, and is really useful as soon as you play its strength in the end. It is still satisfactory to cleansing an area without monitoring itand But calm does not feel strong as possible. Story scenarios about the sections of stealing can be creative, but they are not the same, and they are not seeking to push you to employ new tactics as you do in other games that focus on deception.

Love Tsuhima Before that, Yotei ghost He wants to attract the player to digital entertainment from 1603 EZO. The use of winds and animals to guide players naturally work at the level of mobility and overwhelming level, and the technical trend is amazing as it has always been. As with Tsushima, EZO has a lot of areas to allow the player to take the scene and take pictures, and the screen that adds black bars while horseback riding additionally helps in absorption. Where Tsushima is divided into three areas in a video in a video, EZO feels a real place with less specific limits. ATSU’s inclinations and societies travel to feel through the presence of six Yotei or the Samurai clan that was fighting its leader, Lord Saito, who in turn interacts with ATSU’s behavior throughout the story.

Yotei It does not provide a completely interactive world in the form of what ATSU does, but it properly fulfills the increasing strength of ATSU. The more the six members fall, the more the required reward and changes to make it appear increasingly threatened, making it fun to hear the travelers and Ronin discuss what it did. I once traveled to the start of the game, where the high -level samurai was demanding where you were; Another meeting with a similar group later, shortly after my defeat, just turned into a kidnapping that I can escape and kill my kidnapper. Besides the different tactics and weapons they spread – it turns out that weapons are their friends much more – the delegates about this increasing escalation feel constantly gaining in missions or exploring EZO.

Not everyone is hostile to the presence of ATSU; Samurai’s martial wives will be praised by the six areas to justice and the massacre hub with notes that encourage her to continue their endeavor. A handful of times while carrying out small games of bamboo, the crowd gathered enthusiastically around me while I am cutting columns, and responded to successful or failed discounts. There are many rewards that ATSU can take to earn some additional money and even integrate side activities such as gambling drops and degrades them in interesting ways.

Ghost of Yōtei 20250905110451
© Sucycker Punk/PlayStation

These moments have come a long way towards encouraging exploration and drinking sequel with greater magic, which many felt Ghost Tsuhima. While it still generally runs Playbook of Secornes Tsusima, It has less than the ass of the donkey and allows itself some fun. Sufficient humor is clarified without undermining the tone, and many tasks carry a spark that defines some of the best studio work.

More help Yotei ghost He is the actor and ATSU in particular. She feels like a more harmonious personality with the deterrent strengths of the developer, and therefore it leads to a convincing performance of Erika Ishii. where Tsuhima The protagonist Jane Sakai has come out very emotionally, and she is easier to communicate with her and get a lot of moments to give up her walls as she crosses the paths with many major allies on her journey. The “Wolf Pack” tab that follows these supportive players is evidence of tracking the relationship, but it also helps in reaching the ATSU head space with the story.

Listing, Yotei ghost It contains some surprises, but it is balanced by the extent of its saying and the performances of its team. In Yotei Six, SUCKER PUNCH decreased to a familiar evil area – original Sali Cooper It was also an endeavor to take revenge, albeit more suitable for children-each member painted some characters to be more than one note. Most of them are sadly sadly sad, but neither of them have ever left the hook for that night in the Atsu house, and a gradual disclosure of the reason for targeting her family and their relationships with each other well. None of them also exceeds their welcome, and ATSU is close to them for a long time enough to make you understand why they and the rest of EZO are in this contempt.

Sufficient goodwill throughout the story is built that it is a shame when it cannot be avoided slipping. Yotei He plays her objective hand very early, causing many rhythms in the back to feel that they should go unlike how they usually play in stories like this. The game maintains this focus on ATSU’s personal journey also inevitably leaves a plot thread that includes the Samurai clan that feels somewhat giving up. in the beginning, Yotei He takes his time to disturb the shine from the warrior category as a way to address criticism towards ghost Tsuhima Because it is excessive in harmony towards them. There is a hidden layer that continues in several stories that excel, which gives ATSU reactions with the joint samurai and popularity a distinctive feature that Jin’s story has not made for most of its operation time.

While samurai samurai moments are heavy, they are not not welcome, and they are ultimately complicated by interesting narrative wrinkles. As such, all this stranger when this samurai thread does not get any closure on its way to the end, even when it is forced through the ATSU as part of its continuous escalation. Yotei It is often excited about conversation with Tsusima, So this Supervision feels that a punch has been pulled to avoid excessively out of its predecessor, despite the first game that sets the foundation to complete even to strike these criticisms at all, albeit unintentionally.

Which – which Yotei ghost The deal cannot be completely closed, not the worst black mark against it, and where the story goes at the end, this may not matter even for some. But for almost a very strong game in almost every other region, it shows that SUCKER PUNCH still has areas to improve because it strives to create the ideal samurai and shinobi simulation. Not too much, although the studio is already on the right path, as it was clarified by playing for 40 hours with one of its strongest titles yet.

Yotei ghost October 2 is issued to PlayStation 5.

Want IO9 news? Check the date of expecting the latest versions of Marvel, Star Wars and Star Trek, what is the following for the universe of DC on movies and television, and everything you need to know about the future of Doctor Who.

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2025-09-25 13:00:00

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