Microsoft releases AI-generated Quake II demo, but admits ‘limitations’

Microsoft has released a level -based level of the classic Video Game game. This acts as an experimental technology offer for the Copilot AI-Microsoft AI-despite accepting the company, the experience is not the same as a well-made game.
You can try it yourself, using your keyboard to move at one level of Quick II for a few minutes before reaching the time time.
In a blog post describing their work, Microsoft researchers said that the AI’s Moussa Video Games’s family allows users “interacting with the model through the keyboard/console procedures and seeing the effects of your actions immediately, which mainly allows you to play within the model.”
To show these capabilities, the researchers trained their model at the Quake II level (owned by Microsoft by acquiring Zenimax).
They wrote: “Many of our initial joy, we were able to play in the world that the model was simulating.” “We can wander, move the camera, jump, win, photograph, and even bombing barrels similar to the original game.”
At the same time, the researchers emphasized that this aims to be “exploring the research” and it must be considered as “as”Play Instead of playing the game. “
More specifically, they confessed “restrictions and shortcomings”, such as the fact that enemies are mysterious, the damage and healthy meters can be inaccurate, the most interesting, the model struggles with the perpetuation of the object, and forgetting things that do not look at 0.9 seconds or longer.
From the point of view of the researchers, this can also be “a source of fun, where you can defeat the enemies or spoil them by looking at the floor for one second and then looking back”, or even “space transportation around the map by looking at the sky and then retreating.”
Austin Walker, designer and designer of the game, was less like this approach, as he posted a video of play in which he spent most of his time trapped in a dark room. (This also happened to me in both cases. I tried to play the explanatory show, although I will admit that I To the maximum Bad in the archers of the first person.)
In reference to the data of the CEO of Microsoft Gaming Philcer that artificial intelligence models can help keep the game by making classic games “carried to any platform”, Walker argued that this reveals “a basic misunderstanding not only for this technology but how games work.”
“The internal works of games such as the earthquake – code, design, 3D art, sound – produce specific cases of toys, including amazing edge cases,” Walker wrote. “This is a large part that makes the games good. If you are not actually able to rebuild the main internal business, you lose access to the unpredictable edge situations.”
2025-04-06 16:10:00