Onimusha 2: Samurai’s Destiny remaster proves that they don’t make them like they used to

“They do not make them as they used to.”
As an orange movie, there is no phrase in the English language that makes my eyes roll more than this. For decades, I had to hear this phrase repeated to reduce the state of cinema. I have always found a ridiculous statement. For one: of course they do not. Art, and the tools we use to make, change. What makes me more is when the phrase is used to destroy the modern movie. The implicit meaning that the art with which I grew up is better in nature than what is going on around it now seems to be a strict surprise that shows only how resistance to change.
But after playing – from everything – new Capcom ONIMUSHA 2: The fate of the samurai Remostre, I find myself back to this phrase. It returns to the PS2 Classic in 2025 is similar to drilling an old artifact. It is a sleeping time capsule that you feel unlike any new version this year. Its cinematic ambitions, associated with video game restrictions at that time, create an unambiguous fabric that cannot be repeated easily. In this case, they do not really make them as they used to.
Return to 2002
Before diving in Remaster, my relationship with ONIMUSHA has always been at a distance. I had no PlayStation 2, but I was a thirsty reader like EGM and know each big game on the system. From this perspective, Unimosha always felt larger than life. He had a feeling of prestige, along with an era like Colossus shadow. Magazine shots left me to imagine a dark and dangerous work game, probably very similar Two He does now.
I was in the modification as soon as I started ONIMUSHA 2: The fate of the samurai. Explanation of the opening story comes out the gate is swinging, as I was told that Nobunaga Uda is. These details are delivered straight in a dramatic voice that I could only collide. It is completely ridiculous, the B-Movie hypothesis that deals with the danger of a historical epic.
This position continued throughout the game. CAPCOM’s aspirations for 2002, aimed at creating a real cinematic experience a decade before technology was allowed. If this is a movie, you will likely describe it as “amateurs”. The text program is filled with infiltrated jokes as “Hubba Hubba!” On women. Cutscenes is photographed by harsh camera places that you never feel in the right place. Voice has a stage in large high school.
To be very clear: it is positively wonderful.
Like many games of her time, ONIMUSHA 2 He feels another frankness. It is just enough in all respects that he is approaching surrealism. A violent demon will float from nothingness, give a firm monologue, then start running inside and outside the bushes such as the Square Du villain. It is a purely comic on paper, but there is a dangerous sanctification of the tradition and the world created by Capcom. It is a tone that always fluctuates between strange and dangerous feelings, many modern games tend to separate. It is not a unique tone for ONIMUSHA as well; It is an ongoing topic for the era. I have the same feeling when I play early Capcom games. They are full of escalating and embarrassing representatives, however, I am able to take this world very seriously. Games like this were exceptional in formulating strange languages and making players find them as soon as possible.
This idea does not only apply to Cutscenes, but also play. It is very clear that Onimusha came in the wake of the success of Resident Evil. It contains fixed camera corners that build tension by hiding what tries every corner. The rooms lined up with random puzzles that need to be resolved to detect hidden stairs. Learn about the world through simple text element descriptions that appear categorically on the screen. All of these touches designed for the design of the era create a very specific texture and are difficult to put on words. It is noticeably in the atmosphere, fear, and the stranger, even in its most moments. I am not running for another world under my full control; I have fallen into a mysterious place dictated by the laws of the creator, and I must learn how to adhere to it to make it alive. It is the same feeling of entering the hedging maze on a foggy evening.
Video games are no longer like this anymore – at least not the biggest games. The developers have finally broke how to make a game actually feel “cinematic”, as the tape was raised to act, write and film cinematic. This leads to digital worlds that feel more familiar, based on a recognized visual language. Even this year: Oriigins The Odable in the chain and betrayal that lasts the head for something that feels relatively mainly. Play ONIMUSHA 2 He feels like watching Hollywood drama in the thirties of the twentieth century, which deals in acting and older pads.

Perhaps this is the reason why I am very well about the new version and crazy Remaster. ONIMUSHA 2 It is special because it is a producer of his time. It is defined by the strange dodgers that are repeated like Elder Scrolls IV: Oblivion RemasterD Often an attempt to settle. Capcom fortunately lights up with its modification here, giving it a clean bump, re-formulated items, and Save-SAVE. The latter is a problem more than it deserves, as death carries cars. If that leaves you in a bad position, you will have to quit quitting the correct memorization and re -download it from the main menu. The rest of the package is filled with additions such as exhibitions that leave the main game without affecting all its glory, which gives me a lot of space to estimate what they are – a strange adventure that still swims around my mind while many new games are going in one ear and outside.
This does not make ONIMUSHA 2 Better than Prestige games today, just as I reject the idea that no modern movie can go to the soles of the feet Go with the wind. Remaster now highlights what is most highlighting how the game’s design is different after two decades of its original release. The method is more specific, with the books of the design rules in place that give priority to indulging and the story of the emerging stories in the direction of a tight closure. I feel exactly what I know how the next onusha regivers will look like the form of a third -person representation game with a great production value. It will be a product of its time just like ONIMUSHA 2 now. You may remember young people today 20 years and say that the 2045 games are not the same that was launched in the legendary PS5 era now.
I hope this will happen, because this will be an indication that the means has moved. They should not continue to make them as they used to; Yesterday’s games should always feel historical documents that tell us something about the artistic scene at the time. ONIMUSHA 2Remaster is an ideal opportunity to return to 2002 and indulge in all the power of the strange ball of the means at a creative, experimental peak.
the ONIMUSHA 2: The fate of the samurai Remaster is launched on May 23 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC.
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2025-05-20 22:00:00