Infinite Realms turns fantasy books into living, breathing game worlds with help of AI

Infinite Realms wants to convert loved imagination books with large followers into the world of Living game, breathing.
Irina Pereira, CEO of Infinite Worlds, said that the company, which was born from the start of Game Studio Startup, wanted to license fictional books from the best -selling authors and then convert their creations into games. This is not different from part of the plot of the new game of electronic arts, Split Fitch.
Pereira said she came on the plan with the chief marketing employee Vanessa Camones while speaking with an experienced project. You will continue to build a fictional game similar to the world of Warcraft adventures called Haven. Pereira said that the infinite worlds combine the worlds of imagination, creativity of young games (or even players), and the rapid development of artificial intelligence tools.
The endless worlds began as a back end to unleash, but now they are woven on their own.
“The infinite worlds are a back drive by AI that can eat books manuscripts and turn them into live worlds, breathing you can play,” said Pereira. “We will be able to license these intellectual characteristics of any game studio to make their own games based on these programmed elements. It is basically an AI-moving AI’s license engine for IPS.”
Treat the biggest creativity problems in the industry
Pereira said that the company is dealing with some major problems in the industry. Making games is very expensive, and the original IP is risky, and players are tired of sequences. Platform fees take profits from work. The result is the hairstyles of developers and non -happy players.
“The method of solving this problem is literally penetration of the distribution, by finding new ways to reach the players in terms of connecting them to their favorite worlds. Pereira said:“ It may not have the economies that are worth investing by EA or Microsoft because the revenues are very small, but it is the right size for us to reach the IP that contains large integrated fans. ”
“We want to connect the fans to their favorite authors,” she added.
She said that some authors are her personal friends. They sold up to 40 million books, their IPS won prizes and was on the best -selling New York Times. Some fans were obsessed with this IPS for decades and considered them the essence of their characters.
“People who love these books are Mega’s lovers and they will jump to the opportunity to play any of these stories,” said Pereira. “So we have built a engine that can take these books and turn them into a game experience, then we create this wonderful virtuous course where these books of these books go to our game, then we use this to lead larger fans, which go back and pay more book sales to the property that we know echo but may be sitting on the cliff to collect dust for 20 years because they had lost time.”
Re -reference the forgotten worlds
The company knows that these societies and Vandum are still present and this can be re -ignited in a new generation using games. Using artificial intelligence, the company can shorten the time to develop the game and reduce costs by taking advantage of the large LLMS models that are specially designed for each world.
Infinite Realms can take the author’s work and put it in LLM partially owned by the author and the company. LLM can be licensed not only for other gaming studios but for players who want to have their custom experiences.
It is also interesting to test the LLM size and efficiency tested and still has intelligence. LLM contains a group of science, but it also needs to obtain a basic level of intelligence, or sufficient data to create awareness without attracting until he speaks until he knows how to have a conversation about science. LLM can have conversations with fans, and fans can feed more data and create more LLM.
Pereira said: “The possibilities are endless, and it can allow us the same workflow and partnerships that we have developed with unleashing games to create a largely volatile world to build high -speed games, in less than six months, because we already have the way of playing.”
She said in the past, people were buying books and these books may be adapted to movies and television. Game of Thrones and Time wheels are some great examples.
“But with the infinite worlds, we build powered worlds of artificial intelligence, which you can intervene inside and interact with some of these characters who fell in love with them when you were 15 years old.” “By doing so, we create what we call Netflix of Living Worlds.”
I have noticed that the owners of the wheel of time have put all the 14 books in the series in LLM that they can provide them with the content and players created by users. It can have an encyclopedia for fans ’questions, but can also serve as a Canon police for anyone who creates a new experience with knowledge.
The things that players create with tools can be simple such as the surrounding video or screen screen on a TV. Or it can be used to create a full game – a full set of potential experiences.
“We can see how these measures are distinguished, as there are many other IPS, and you can see a numerical shelf for us,” she said. “You can move from one world to another while flying, and we open it to players so that they can collect these books. Therefore, we become a digital publisher in turn, as we take these characteristics that made it in printing, and we use them mainly as the start of our Transedia strategy, then turn them into playable experiences.”
Being a respected IP
All of this will be done with the consent of the authors, and LLMS themselves can rule what the players can do or cannot do. Of course, Jrr Tolkien’s The latter is the easiest and lowest cost to work with it.
“We have become a mainly digital publisher,” said Pereira. “We can deepen our relationships and use data” to make better decisions on marketing and choose a new IPS.
“This is a great course for the place where we can use our platform to help revive the book publishing industry,” she added.
Pereira collects a financing round and hopes to be able to achieve this by obtaining traction with some fiction authors.
Al -Anna’s games are likely to search for their own money for Haven, and Infinite Realms will grow its own business. Companies can use the same technology but are still in place separately. In Infinite Realms 18 people, he has a partner among artificial intelligence developers that also helps.
To judge the market, the Infinite Realms creates ways to test the market for IPS by doing tests with fans.
“I have worked with IP holders, and this is similar to the first thing that I heard from many IP holders is that they are trying to find gaming studios to develop IPS games, but they are not willing to provide funding for that,” Pereira said.
At the same time, Pereira said: “We are trying to find a way to return the architect of the architects how to think about artificial intelligence to respect the copyright and be built with the intention of protecting people’s work.”
2025-03-07 14:30:00