Towards generalizable and interpretable three-dimensional tracking with inverse neural rendering

summary
In this work, we benefit from the opposite of reverse presentation and obstetrics to infer and track the multi -dimensional scenes by improving the common object, engineering and appearance. Our approach focuses on scenarios in which an accurate understanding of the scene is extremely important to take upbed decisions, such as independent leadership. Specifically, we follow the trackers of objects as a reverse problem for the time of the test and the synthesis that it solves by searching for the representatives of the underlying object of all scene objects that match the image notes across time. We achieve this by improving a 3D object inherently for each counterpart to the photo frames observed with reverse presentation to reduce the visual distance between the 3D representation and the images that are observed. Therefore, we first build a complicated multi -object scene, such as representing a graphic drawing of the scene that describes the 3D models that were created individually as a holding of its papers. This acting provides an effective gradient account in each of the organism and camera coordination systems.
Looking at the front classification and monitoring pipeline (Figure 1B), we find the best collection of creatures created for the scene with reverse presentation by reducing the difference between generations of displaying each unparalleled object and observation. Using a discriminatory drop display pipeline, we cancel the arrival insurance directly to the scene horses, a key that makes our approach effective and interpreted.
We formulate a follow -up pipeline based on multi -organisms presented in the 1A Figure to track the objects over time with reverse nervous presentation. We offer a detailed definition of the comprehensive tracking algorithm to the end as a 1 algorithm in supplementary observation 8.
The generation of the object
We use the representation of a scene that focuses on the object and the 3D scene model to monitor the frame as a formation of all objects of the object. To represent a large variety of cases for each chapter, we define each other S. As a sample of distribution S. On all things in the chapter:
$ Thread
(1)
where S. It is a representative of the distribution of a well -known former object. Here, the previous distribution is designed with a model of a 3D, discriminatory:
$ hanging
(2)
To plan the underlying implications ZSandP and ZR.andP To an unprecedented object S.P. In particular, the inherent space includes \ ({{\ bf {z}} _ {s} \ in {\ mathbb {r}}^{d} _ {s}} \) and \ ({{\ bf {z}} _ {t} \ in {\ mathbb {r}}^{d} _ {t}} \) To the form S And texture R..
View a multi -object scene
We represent a multi -object scene as a distinct scene39 It consists of Avenue transformations in the edges and cases of the object in the paper nodes. Lippia and blockage chart models, including camera and scene organisms, for discriminatory coordination system transfers to enable effective gradient account. The shift in a camera offer C It is defined as
$ hanging
(3)
Where the worker SP It is the scaling factor along all the axes to allow the representation of a common object for a unified scale. This ecclesiastical organism is necessary to represent organisms of different sizes, regardless of the previous benefit on the shape and texture. Moreover, the evaluating projection around the object PC, p = yourCR.C, p Used to present a RGB image \ ({i} _ {c, p} \ in {\ mathcal {r}}^{h \ times w \ times 3} \) MaskMC, p ∈ [0, 1]H× W Each pair has an individual object with the return operator, which is a discriminatory pointPlike
$$ {i} _ {p}, {m} _ {p} = r \ left (g \ left ({\ bf {z}}} _ {s, p}, {\ bf {z}} _ _ {t, p} \ right), {IT}} _ _ {c, p} \ right). $$
(4)
RGB images of individual introduction are requested by the distance of the object ∣R.Cand P∣this P= 1 is the shortest distance C. We define alpha masks familiar with the blockage:
$ hanging
(5)
Then we compose the final image of the scene of multiple beings \ ({\ haat {i}} _ {c} \) To all NS. Objects with lasy, cut from alpha, from the covered objects using the HADAMARD product for the mask in question
$ hanging
(6)
It is, and therefore, a way to present and form many creatures created in the output of one view that corresponds to the camera model. This includes requesting objects by distance from the camera and providing them successively with accountability for obstruction with masks. Representative masks are similarly created using the same blockage process.
Reverse serving and generating things
Turn off the described prescribed display form specified in the equation (4) by improving the set of all object representations in a specific form IC With gradual improvement. We assume that, at first, every object S.P Put in place \ ({\ haat {{\ it {t}}} _ _ {c, p} \) Expanding a scope with \ ({\ haat {s}} _ {p} \) Near its main location. We represent the trends of objects in their algebraic form \ ({\ mathfrak {so}} (3) \). We take samples from the inclusion of an object \ ({\ hat {{\ bf {z}}} _ {s, p} \) and \ ({\ haat {{\ bf {z}}} _ {t, p} \) In the relevant inactive inclusion space.
For pictures inside the country, IC It consists of the counterparts of the objects from which samples were taken, other beings and the background of the scene, which are a challenge to pre -challenge.
Since our goal of tracking is to rebuild all objects of objects in specific, naive creatures categories ℓ2 The goal of matching pictures of the model \ (\ | {i} _ {c}-{\ hat {i}} _ {c} \ | _ _ _} \) Noisy and difficult to solve it with the random descent methods of vanilla. To address this problem, we improve the visual similarity in the organism areas that were created at home \ ({m} _ {i} _ {c}}} = \ sum^{n} _ \ mathrm {o} {m} _ {c, p} \) Instead of the full image that consists of a loss of pixel RGB and the permanent similarity scale40 (LPIPS) as
$$ {{\ mathcal {l}}} _ \ mathrm {IR} = {{\ mathcal {l}} _ _ \ mathrm {rgb}+\ labda {{\ mathcal {l}} _ \ mathrm {Processual} = \ | {\ haat {m}} _ {i} _ {c}} \ | _ {2}+{\ lambda} _ {1} \ Operatorname {lpips} _ \ mathrm {patch} ({i} _ {c}, {\ hat {i} _ _ {c, p}, {hat {m} _ {i}}}}}))
(7)
See supplementary note 5 to get a detailed description of this loss component.
Instead of using the way the vanilla gradient descends, we suggest an improvement schedule alternately with distinctive properties that include compatibility ZS before ZR. To reduce the number of improvement steps. See supplementary note 6 for this improvement schedule details. The proposals of the initial organism are achieved on the Centroid-Box-Box Centroid sites for the upper object detector. We create all forms of implications and texture with the same fixed values within the inclusion area. Then we apply two steps for improvement only based on color using the prescribed loss and freezing the color to improve the joint. Add the shape and size only in the last steps (Figure 1b). We classify generations outside the distribution through all objects with
$$ {{\ mathcal {l}}} _ \ mathrm {embed} = \ vert {\ alpha} _ {t} {{\ bf {z}} _ _ {t} +(1- \ alpha} _ {t} {{\ bf {z}} _ {t}^\ mathrm {AVG} \ vert +\ Vert {\ alpha} _ {s} {{\ bf {z}}} _ {s} {{\ bf {z}}} _ {s}^{AVG} \ vert, $$
(8)
Which reduces the weighted distance for each of the distance from ZS or ZR. Regarding the average inclusion. To improve, we use Mohsen Adam41. Values \ ({{\ bf {z}} _ {s}^\ mathrm {avg} \) and \ ({{\ bf {z}} _ {t}^\ mathrm {avg} \) It is calculated as the average implications of the previous shape and texture of the distribution of Z . The end of the final loss summarizes RGB, cognitive cost \ ({{\ mathcal {l}}} _ \ mathrm {IR} \) And organization with the balance factor αR.= 0.7 and αS= 0.7 Between the coupling of the texture and shape, and the average implications in the equation (8).
Tracking three -dimensional multi -creatures by reverse serving
Finally, we use the reflected presentation approach to tracking objects in the proposed acting via video tires, and explains in Figure 1 A. For the ability to read, we delete PDivision Z inside ZS and ZR. Below.
Common Yyour With a specific 3D discovery on the imageICand yourAnd we set the location of the object R.your=[x, y, z]your In all three columns and scale Syour= Maximum (wyourand Hyourand toyour) Using the ocean box, length, height and element ψyour In the context your . Then we find an optimal shape and an ideal texture Zyour An accurate location and rotation of each object S.With the reverse presentation pipeline for multi -object viewers. The resulting site, rotation and scale leads to the updated monitoring vector Yyour=[tk, sk, ψk]. Although we are not related to a specific dynamic model, we use a written model for the transition of the situation A The condition of the object xyour =[x, y, z, s, ψ, w, h, l, x′, y′, z′]yourAnd the front prediction using the Kalman candidate37Vanilla approach to tracking 3D objects36. The derivatives x ′, y ′, z ′ are relevant speeds in all three dimensions of the objectyour.
The conformity between all organisms is facilitated in the adjacent time steps by calculating the similarities in all available cases. This includes the distances of the middle point and the cross -dimensional surroundings crossing on the union and puts an additional focus on information about the appearance of the implications of the object and the engineering (ZR.and ZS), Which improves the interpretation of these models. For all the countries that have been tracked in xyourFollow the conventional Kalman candidate matching, update and design prediction (Figure 1). The supplementary algorithm 1, derivatives in the complementary observation provides 8 pseudo -detailed and sporty derivation for all steps. The implications are only updated through the average of ASI ZyourEmaOn the previous notes of the object.
Implementation details
We described the implementation of all design options, including the formation of the term loss, the proposed improvement schedule, the inference applied in the matching phase of the multiple organism followers and details about the obstetric object model, in supplementary information.
Report
More information about research design is available in the summary of the nature portfolio associated with this article.
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2025-08-04 00:00:00