Maestro Media launches Kickstarter for Clash of Clans: The Epic Raid tabletop game

Maestro Media launches Kickstarter for Clash of Clans: The Epic Raid, a new game of table that relies on the best -selling Supercell game.
Jafon Fraser, CEO of Maestro Media, said in an interview with Gamesbeat, that the group financing campaign for Kickstarter is scheduled to be on June 17, but the team has already started creating a table game. Clash of Clans Tabletop is expected to appear in 2026.
The game designer is the veteran table designer Eric M. Lang. In an interview, Lang said the game will have two players to four players and will be a strategic title that resonates with Clash of Clans. Clash of Clans appeared for the first time in 13 years, but still has 30 million active players per day.
“It targets a new giant audience of millions of players who are not necessarily used in games, but it is used in large and complex application games,” Lang said. “Because Clash of Clans is a deep, overwhelming and rich experience. So we want to take it and make it a table game. The great development here is that there are players to four to four on the table.”
In the game, Lang said that you are building your village, collecting resources, creating a set of units, then trading the villages of other players to collect resources. You are on the leading board. It is not different from the mobile phone game, but this game takes about 90 minutes to play. Anywhere from two to six people can play.
“We have just finished with our rules book. We have written books like 12 pages. I am very happy with that,” Lang said.
He added, “You are a tenist, and you are building a village. You are building a village with all the wonderful resources you get from Clash of Clans – Gold, Elixir, free to play gemstones. You are building literally, the war engine.”
Games designers (Marvel: United, Star Wars: The Card Game, Xcom: The Board Game, Blood Rage) and Ken Gruhl (Life In Reterra, Mantis, Happy Salmon), in formulating this panel game to lure players in Clash of Clans World In a sexy new form.
The engine improves as you buy better buildings, get more resources and create the most effective village. You can score points with Monuments and wonderful buildings and use resources to get more buildings or build download units such as Barbarian, Archer, Pekka and The Dragon. The goal will be to be the first player to get 40 points.
“This game is only all dopamine all the time, right? I get the fire on your purposes,” Lang said.

“For a game, players like you have this enjoyable puzzle. You are building a village simultaneously for yourself to be a driver, and you are building a stadium for your opponents for the raid,” said Jafon Fraser, CEO of Maestro Media, in an interview with Gamesbeat. “It is going at a rapid pace, it’s very strategic, but it is a complete re -imagination. It is not just a re -creation of one to one. It’s a bold re -imagination.”
As Tabletop, Maestro Media has grown rapidly, as revenues have increased by 2300 % in the past three years. Fraser said the company is talking to its supercell partner, Clash of Clans, almost every day.

“So to me, the Clash of Clans game was a bucket list. I don’t even know if Javon knows it, but like this I played the game when I came out and I have a small bucket list of licenses that I think is like this. I want to reach new fans, and I want to be the first game on the table for many different players.”
“I love this company has already focused on working with the best IPS in the world. It is clear that we are working with Disney in multiple games. We are working with Hello Kitty. We are working with Smurfs. We are working with Strawberry ShortCake.”

Fraser said that Supercell has a supportive and genius team.
“I think table games will always be offered,” Lang said. “They are not chasing modern things. They are not looking for heresy or trends. They are looking for licenses for games that have deprived markets. We want to make games that reach your wonderful nostalgia for these property and give them respect.”
The company has 20 people. Its previous successes include table games including ISAAC: Four Souls and Binding of ISAAC: Four Souls Requiem.
Lang has done matches for 28 years, but he said: “I want greatly to make games for players who do not play table games. There is no game like this in the market. It’s a gate game but it is deep and rich as well. He is thinking about the table as evidence of stagnation.”
He said: “Play does not go out of elegance.”
As with previous campaigns, Maestro Media enhances Kickstarter as a powerful tool to share directly
With fans and cooperation with society from the first day. This approach builds excitement and expectations that continue throughout the entire project life cycle. The first to obtain a miniature reward for the Golden Burberry.
Fraser said: “The Epic Raid is a pioneering experience that brings the beloved universe to life as it has not happened before. With the genius of legendary designers Eric Lang and Ken Jeroul, and our amazing partnership with SuperCell, we have designed a game that will be surprised and obeyed, and it will be an essential adventure that should be in the steadfastness of screaming.”
“We have always been passionate about creating unforgettable experiences for players, and clan confrontations: The Epic Raid is a new exciting chapter on that trip. The partnership with Maestro Media allows us to bring strategy and excitement from herb to life in a full way,” Andrea Vasolo, SUPERCell, said in a statement.
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2025-06-12 13:15:00