With FBC: Firebreak, Remedy wants to tell a different kind of story

Finnish studio treatment is famous for individual movement games, such as horror to survive Alan Week The supernatural excitement of nature Control. with FBC: FirebreakThe developer is moving in a different direction. It is the first version of the studio multi -players: the cooperative shooter of three players was appointed in a world Control. But although it will not have the traditional cinema novel that the studio has become known, this does not mean that the treatment abandons its narrative roots. Instead, you try to explore it in a new type. “This game really has a great deal of thinking about the narration design, especially since there is no big way to tell direct stories,” says game manager Mike Keata.
a fire He was appointed a few years after events ControlAfter that, a building known as the oldest house – the headquarters of the New York City Control Office in New York City, a government organization investigating nature – was closed to prevent a fatal force called a whisper from leaving. But there are still people inside. While many of them were bureaucrats and office workers, a fire Members of the luxury emergency unit, who work as the first respondents, follows everyone safe (relatively). This means going out to the oldest house to repair machinery, eliminate Hiss, and investigate other superpowers. Also, there are a lot of sticky notes, and you have to take a little shower.
I managed to play during a few tasks from a fire In Remedy offices, the game is completely different from the work of the previous studio. He is the shooter of the first person to depend heavily on cooperation. At every task, you and two other players are lost in the oldest house to complete specific goals; In one of them, we had to fix the mechanism that controls the ventilation of the building, and in another, we had to remove a growing wave of sticky notes that cover each surface. In some cases, missions had multiple layers for them. After removing adhesive notes, for example, we finally fought to the giant head monster made of more sticks.
In some respects, a fire It looks like a traditional multi -player shooter. You can prepare different types of weapons, gossip hand grenades, and often against the holes of whims, which act a lot like zombies. With your progress, you earn a currency to put it in upgrade your equipment, and you can buy new skins and springs such as in Fortnite. Each player also has to choose a “crisis set”, which includes each of the special capabilities – such as allowing you to jump high in the air – as well as specific tools. One has pain to repair machinery, while another has a hose to put out fires.
In my brief experience, the game structure required coordination. Not only can you collide with the oldest house, weapons, and expect to survive. Above the audio chat, my team was constantly screaming at the directions and warnings on each other, which gave heads that a new wave of whisper was coming or sending the person with the right tool to fix something. Often, these reforms were the necessities of life or death. It was scattered around every level of facilities to re -fill an ammunition or shower (which removes the disease diseases and also renews your health), but it often lacked energy, which means that you cannot get bullets or health until they reach and operate it.
It was messy chaos (in a good way), but as is the case with ControlWhat amazed me more a fire The world was the same. It is very strange, as it immerses a nice desktop with an evil tone. The office compartments become coverage in the shooting operations, while these sticky notes are similar to gaseous species, which leads to skipping everything – including you, if you cannot reach the shower in time. Unlike Controlbut, a fire It relies almost entirely on her world to tell the story. There are no cut pieces to watch or sound records for detection. Instead, you can sort what happens by being in this place, listening to small parts of gossip between characters and monitoring the oldest condition. Or you can try to go out anyway, but I am still not sure why a giant rubber duck started to follow me at one level.
Kayatta resembles this storytelling technique to hear stories of firefighters in this field. “We do not tell the beginning of the story,” he explains. “Many of that because people inside the game talk to themselves, and they fill this narrative space for us.” The decision was made partially so that they do not cut a group of friends playing together, allowing you and your cooperative partners to fill the space with your own chatter. But the structure is also designed to help a fire Working for fans simultaneously: Control New fans and expatriates.
Photo: Entertainment Treatment
“The important thing for us is that if you play Control“I have registered for one player, exploration, and the experience focused on the character and story,” it was very important that we did not say, “Ha ha, the curve ball, and now you need to find two friends and play a cooperative game that is a completely different type of different perspective,” says Kaiyata. This is a terrible feeling. These people need protection in order to be able to move Control 1 to Control 2 And the experience of the journey we promised. We will do so at all. On the other hand, we also want this to be rewarding and satisfactory to them [if they do play Firebreak]”
Meanwhile, he says, “So you have what we hope will be a big audience that has never played Control… we wanted to make sure that they could understand the world and did not feel the constant pressure to return and play Control“This means that the balance between the presence of a sufficient narration to be interesting to new players and the feeling of treatment clearly, but without many direct stories a fire It becomes the required reading for anyone waiting to jump to Controlsequel. And if you want to search for things like Hiss or what is a changing element, you can always run the original Control Or dug in Wiki (or maybe one day watch a movie or show). When it comes to the amount you want to search for a fireA novel, Kaiyata says they “want to be left to you.”
Regardless of the way you look at it, a fire It is a great exit for treatment. It is a new type, expanding in multiple players, and the first autonomous game in the studio as it tries to take more ownership of its own privileges. It is an opportunity to expand in a new direction while still trying to remain loyal to what the treatment game is. “We have ever passed through these experiences controlled by one player, and we will continue to do so,” says Kaiyata. “But we ask the question with a fireHow does one of these spaces sharing with your friends seem to share with your friends? “
FBC: Firebreak June 17 is launched on the computer, PS5 and Xbox. It will also be available for Game Pass and PlayStation Plus subscribers. It will have a closed technical test starting on May 15.
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2025-05-14 13:00:00